

If you want to get right down to the guts of it I would get a simple Heroku, PHPFog or AppHarbor account depending on what languages you're most comfortable with or learning and set up a MongoDB database over at MongoHQ, MongoDB lends itself very well to user created levels in my experience.ġ) Scripts to save, rate, count plays and list levels. If you're using Flash, HTML5 or Unit圓d we have a bridge that lets you use Parse through our own APIs.
Super meat boy forever 100 percent android#
If you want something more flexible and you're doing mobile you can check out Parse, they're a custom database with a REST, iOS and Android APIs. obviously I'm quite biased towards this option. At its easiest you could just drop Playtomic in, we have support for most gaming platforms. It depends on how deep you want to go yourself. Super Meat Boy was a lot of fun (even though it didn't perform well on my Mac), but after my experience seeing the response to this issue doesn't surprise me. But after my experience I'm not going to play it.

I thought the binding of Isaac looked interesting, and it has been getting good reviews. The game is officially supposed to support the 360 gamepad, but a note was left on the Steam forum that despite the promise it's not possible to support it correctly on the Mac, so the problem won't be fixed. On the official blog, they list a dual core 2.6 GHz machine with 2 GB of RAM as the minimum requirements for the Mac. The Windows system requirements are listed as a 1.4 GHz P4 with 768 MB of RAM.
Super meat boy forever 100 percent Patch#
They later released a patch that fixed the crashing issues, but performance is still a major problem. This was the kind of email I was expecting. He was apologetic and mentioned that the person they had originally paid to port the game fell through so it had to be done very fast. His response made me quite a bit madder.Įdmund, the other developer, replied separately. Tommy, the developer quoted here, started his email implying my complaint was faked, then saying they couldn't reproduce the issue of the game crashing every time you entered a warp zone, although they said they were working on it. I emailed the developers and received two replies. I'm a Mac user and eagerly awaited the Mac release, only to find it had terrible performance and game breakage bugs. Unfortunately this doesn't surprise me too much.
